Action Magic - Full Turn
Spell Quick

Action Magic - Full Turn

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This turn, double any battle damage that a player takes from battles involving 2 monsters. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
47± 8/ 100
Power Score
Intrinsic 47
Deck 47

Action Magic - Full Turn — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 47 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

The card's only reliable conversion is recycling itself from the GY: discarding one Spell to Set it again is roughly card-neutral and keeps a copy available across turns, which is what the Recovery/Recursion weighting rewards. Its main effect (doubling battle damage from 2-monster battles) is narrow, offensive, and has no combo evidence behind it, so it earns little for combo conversion. The 19-deck spread across 11 archetypes supports portability, not strength; it does not raise the score by itself.

Axis scores

Axis Score Evidence
Accessibility 45 The GY-set trigger needs the card already in the graveyard and a Spell to discard, with no recorded starter or search route; 19 decks across 11 archetypes confirm it is practically played (decks evidence, observed).
Combo & Conversion 30 Text gives a one-shot battle-damage double on 2-monster battles and no board-building; no combo examples exist to confirm any conversion (inferred from text).
Resource Economy 45 Discarding one Spell to Set itself is roughly net-zero card economy, with recursion as the only advantage (inferred from text).
Effect & Interaction 15 Nothing in the text negates, removes, or stops an opponent action; the damage doubling is offensive only (verified from text).
Material Utility 0 A Spell cannot be used as Xyz/Link/Fusion/Synchro material, so this axis is zero (verified from card type).
Resilience & Flexibility 45 Recursion from the GY gives it multiple turns of presence, but it has no protection against interaction while in hand or on the field (inferred from text).
Deck-Building Efficiency 70 A 1–3 copy Spell with no garnet, lock, or self-restriction; the only cost is a Spell discard (verified from text and copies per deck).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 47, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Self-recursion from the GY keeps a copy available across turns
  • Clean deckbuilding: 1–3 copies, no garnet or lock
  • Played in 19 recent decks across 11 archetypes (observed)

Weaknesses

  • The battle-damage doubling is narrow and only applies to 2-monster battles
  • Recursion requires discarding a Spell, a real cost in card economy
  • No combo, guide, or usage-statistics evidence to confirm practical impact

Counters / choke points

  • Opponents who remove or negate the card from the GY lose the recursion line; no specific interaction is evidenced in the data

Best use

Recursion/utility Spell that can be recycled from the GY. Decks: Heroic, Egyptian God, Sacred Beast.

Evidence & gaps

  • Verified: Card text: doubles battle damage from 2-monster battles this turn; GY effect discards 1 Spell to Set itself, except the turn sent to GY; Card type is Spell, so it cannot be material; 19 decks run it, 1.63 copies average, 11 distinct archetypes
  • Observed: Partners such as Dark Beckoning Beast and Opening of the Spirit Gates appear in 9 of 19 decks (47%)
  • Inferred: Recursion is the primary practical role because the GY effect is the only repeatable line; Net card economy is roughly neutral because the discard cost offsets the recursion
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)











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