Spell
QuickAction Magic - Full Turn
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This turn, double any battle damage that a player takes from battles involving 2 monsters. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.
Action Magic - Full Turn — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 47 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
The card's only reliable conversion is recycling itself from the GY: discarding one Spell to Set it again is roughly card-neutral and keeps a copy available across turns, which is what the Recovery/Recursion weighting rewards. Its main effect (doubling battle damage from 2-monster battles) is narrow, offensive, and has no combo evidence behind it, so it earns little for combo conversion. The 19-deck spread across 11 archetypes supports portability, not strength; it does not raise the score by itself.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | The GY-set trigger needs the card already in the graveyard and a Spell to discard, with no recorded starter or search route; 19 decks across 11 archetypes confirm it is practically played (decks evidence, observed). |
| Combo & Conversion | 30 | Text gives a one-shot battle-damage double on 2-monster battles and no board-building; no combo examples exist to confirm any conversion (inferred from text). |
| Resource Economy | 45 | Discarding one Spell to Set itself is roughly net-zero card economy, with recursion as the only advantage (inferred from text). |
| Effect & Interaction | 15 | Nothing in the text negates, removes, or stops an opponent action; the damage doubling is offensive only (verified from text). |
| Material Utility | 0 | A Spell cannot be used as Xyz/Link/Fusion/Synchro material, so this axis is zero (verified from card type). |
| Resilience & Flexibility | 45 | Recursion from the GY gives it multiple turns of presence, but it has no protection against interaction while in hand or on the field (inferred from text). |
| Deck-Building Efficiency | 70 | A 1–3 copy Spell with no garnet, lock, or self-restriction; the only cost is a Spell discard (verified from text and copies per deck). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 47, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Self-recursion from the GY keeps a copy available across turns
- Clean deckbuilding: 1–3 copies, no garnet or lock
- Played in 19 recent decks across 11 archetypes (observed)
Weaknesses
- The battle-damage doubling is narrow and only applies to 2-monster battles
- Recursion requires discarding a Spell, a real cost in card economy
- No combo, guide, or usage-statistics evidence to confirm practical impact
Counters / choke points
- Opponents who remove or negate the card from the GY lose the recursion line; no specific interaction is evidenced in the data
Best use
Recursion/utility Spell that can be recycled from the GY. Decks: Heroic, Egyptian God, Sacred Beast.
Evidence & gaps
- Verified: Card text: doubles battle damage from 2-monster battles this turn; GY effect discards 1 Spell to Set itself, except the turn sent to GY; Card type is Spell, so it cannot be material; 19 decks run it, 1.63 copies average, 11 distinct archetypes
- Observed: Partners such as Dark Beckoning Beast and Opening of the Spirit Gates appear in 9 of 19 decks (47%)
- Inferred: Recursion is the primary practical role because the GY effect is the only repeatable line; Net card economy is roughly neutral because the discard cost offsets the recursion
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)






